Online co-op for two

Updated

Co-op is two players, online, and it is optional. The Steam short description says you face the pyramid alone or with a friend in online co-op. The about text says you share the journey, earn individual rewards, and keep your own progression. The fact sheet's player count is "1 or 2 (online co-op)." The announcement says the same: play alone or with a friend, and each of you keeps your own rewards and progress. Categories on the store include Single-player, Co-op, Online Co-op, and a Multi-player tag. There is no local-couch mode in any of those lines, and there is no third player. A developer Q&A the same week said sharing of dice and gold is not settled, with separate pockets as the current intention. Sources disagree on that sharing rule.

Where the sources disagree

Wccftech asked whether players share resources such as dice and gold. The answer, paraphrased, was that the team does not have a final decision, that the current intention is for each player to have their own experience, and that testing may change it. Sources disagree in a way that matters mid-run. The store page states individual rewards as a feature. The people making the game told a reporter the sharing rule is still open, with separate stashes as the intention. Plan as if dice, gold, and Wakestones stay in your own pocket. Do not be shocked if a playtest build experiments.

Revive rules, friendly fire, shared aggro, and scaling of enemy health are all unconfirmed. The press demo did not focus on a second player. Anyone selling a "co-op meta" before the test is guessing.

Who you can queue with

You need the heroes the build actually contains. Conan is the safe assumption for a first session. Solomon Kane and Dark Agnes are named, and the press demo put them after launch. Two players cannot pick a hero who is not in the client. Matchmaking versus invite-only is also unconfirmed. "With a friend" is the phrase the store repeats, which sounds like an invite, and it is not a technical sentence about Steam lobbies. Full controller support and Steam Input are listed, so a gamepad friend is a reasonable plan. See controls.

What still works the same

The pyramid, the dice, the combat verbs, and the layer structure do not get a second rulebook in the official copy. Individual progression means your Warrior Memory unlocks should be yours. Cross-play with a console friend is unconfirmed because consoles themselves are only "to follow." Read platforms.

Verdict: Queue as two, online, and expect separate loot because that is what the store prints. Treat shared gold or dice as something the studio has not locked, because they said so in the Q&A. There is no evidence for a third player.

FAQ

Is co-op drop-in?

Unconfirmed. No join-in-progress rule is published.

Does co-op change the boss count?

The demo's two mini-bosses and a final boss per floor were not described as a solo-only layout. Whether co-op adds bodies is unconfirmed. See bosses.

Is there split screen?

Not in the store categories or the fact sheet. Online is the word they use.

Do both players need the game?

Unconfirmed as a technical fact, and nothing describes a guest pass. Wishlist both accounts on the store page until a test says otherwise.

Sources: Steam store page for app 5367670, checked 14 Nov 2026; Grindstone fact sheet on Games Press, 11 Nov 2026; Games Farm and Grindstone Steam announcement, 11 Nov 2026; Wccftech remote demo report and developer Q&A, 11 Nov 2026