Warrior Memories
Updated
A Warrior Memory is the store's name for a loadout: a combination of weapons and abilities that changes how a hero plays. Every character is supposed to have more than one. The fact sheet lists them beside artifacts, Combat Masteries, and dice as the pieces of a build. The Steam announcement says Memories change how each hero plays. That is the official term. Use it when you search this wiki.
Why you will also hear Veils
In the Wccftech Q&A, Games Farm answered a question about classes by saying the classes are basically the Veils, each with different primary and secondary weapons and special skills, unlocked as you explore the pyramid. The press demo article uses the same word: Veils bundle weapon sets and skills, a finished run unlocks a new Veil family, and the demo moved from a two-handed primary to a one-handed sword and shield. Sources disagree on the name. They describe one system. This wiki says Warrior Memories, and it keeps Veils as the alias so a search for the interview still lands here.
Do not build a second page that pretends Veils are a different mechanic. Nothing in the interview says the store's Memories and the demo's Veils are two stacks you equip at once.
What a Memory is allowed to change
Weapons, including the two-handed options and the shield kit the demo showed, and the special skills tied to that kit. The store also says you switch weapons and relics during play, so a Memory is the package you brought, and a relic or artifact can still alter the room. Combat Masteries upgrade parries, combos, and charged attacks in the demo's description of the totems. Those upgrades sit on top of the Memory. They are not a third class system.
The announcement does not say you can edit a Memory piece by piece like a skill tree node. The demo said you unlock them by exploring and by finishing runs. Until a menu screenshot exists, assume you earn a package rather than a blank respec. A respec rule is unconfirmed.
How to choose one, once they exist
Pick the Memory whose range matches the layer you are stuck on. A shield kit is the answer when parry timing is the thing killing you and you want the block the demo showed. A two-handed kit is the answer when the room is about reach and a finisher. Guns and sorcery are promised in the cast, not pinned to a named Memory yet. Builds puts that choice next to dice and artifacts. Combat is the verb list the Memory has to serve.
Verdict: Say Warrior Memories when you mean the official loadout. If a video says Veils, it is talking about the same idea under the name the studio used in an interview. Sources disagree on the word, not on the job the system does.
FAQ
Does every hero have the same Memories?
The store says multiple Memories for every character, each with its own weapons and abilities. Shared unlocks across the cast are unconfirmed.
When do I get the second one?
The demo said exploration unlocks them and a finished run unlocks a new family. A level number is not published.
Can I change Memory mid-run?
Unconfirmed. The store says you can switch weapons and relics in a fight. It does not say the whole Memory swaps at a checkpoint.
Is this the class system?
The studio said yes in the Q&A: the Veils are how classes work. There is no separate class picker described on Steam.
Sources: Steam store page for app 5367670, checked 14 Nov 2026; Grindstone fact sheet on Games Press, 11 Nov 2026; Games Farm and Grindstone Steam announcement, 11 Nov 2026; Wccftech remote demo report and developer Q&A, 11 Nov 2026