Enemies

Updated

There is no bestiary on the Steam page. Enemy names, levels, and drops are unconfirmed. What you can actually prepare for is the set of bodies in the official screenshots, plus the demo's description of how a room escalates. The announcement's combat line still covers all of them: dodge, parry to stagger, execution when you choose it, and status effects that can finish the job. See combat for the verbs. This page is only the silhouettes.

Bodies the store has shown

Steam screenshot of a fight in the bone-strewn clearing

In the bone clearing, several humanoids carry round shields and blades while a hero swings through a smaller foe. Health bars sit on the hero and on the enemies. A lightning strike and a red arc appear in one of those shots. The shields matter because the press demo also showed the player using a shield. An enemy shield is not automatically the same move. It does mean you should expect attacks that do not land cleanly on the body you aimed at.

Small green creatures stand in the water of the flooded hollow. They are numerous and short. Nothing labels them as a swarm mechanic. In the tiled chamber, one figure is enormous, red, and armed with a curved blade. Scale is the only argument for treating it as a boss. The page on bosses keeps that argument honest.

A separate portrait labels Stan. He is a speaker in a merchant room, not a fight the screenshot is having. Do not put him on a kill list.

What the demo said about the rest

The press demo mentioned cultists and rats in a medieval village era, and tougher enemies that need more than one parry before they drop. It said difficulty rises as eras change. It did not print a faction list. Projectiles, including magical ones, could be parried and reflected in that demo, so a ranged enemy is part of the preview even if no store screenshot freezes one mid-cast. Dismemberment was shown as part of the hit, which tells you the game wants readable damage, not that a limb is a gameplay part with its own health.

How this changes a run

Bring a Warrior Memory that can answer a shielded line and a crowded line, because both appear in official images. Spend dice if your weapon is bouncing off the problem. Take a mastery totem if the failure is the parry itself. There is no elemental chart to memorize.

Verdict: Practice the shielded group and the small creatures you can already see, and keep the red brute as an unnamed large fight. Skip any guide that lists weaknesses. Nobody has published them.

FAQ

Are there status effects on enemies?

The store says you use status effects to wear enemies down. Which effects exist is unconfirmed.

Do enemies drop gold?

The demo tied gold to a route reward and a merchant. A per-kill drop is unconfirmed.

Is there an enemy tier list?

No. There are not enough named enemies to rank.

Will the playtest add names?

It might. Watch updates rather than a fan bestiary written in advance.

Sources: Official Steam store screenshots, checked 14 Nov 2026; Steam store page for app 5367670, checked 14 Nov 2026; Wccftech remote demo report and developer Q&A, 11 Nov 2026; Games Farm and Grindstone Steam announcement, 11 Nov 2026