Places in the pyramid

Updated

The only location the official copy insists on is the pyramid itself. The announcement says the heroes wake inside it. It is a labyrinth that changes. The store says bosses guard every layer. Layers and rooms are the structure. There is no overworld map on the store page and no list of region names in the fact sheet. Everything more specific than that comes from screenshots or from the press demo.

What the screenshots label

A flooded chamber of roots and a stone doorway, with small green creatures in the water, is on the Steam page. It is the image people mean when they say the swamp. The image itself has no title card. A second shot is an occult chamber: the UI names Stan, a tentacled figure, and a Merchant prompt, with a mouse button for Next and Esc to skip. That is the best evidence that a merchant room exists in the marketing build. A third cluster of shots is an outdoor bone-strewn clearing under a giant burning skull. Health bars are visible. A red glow sits on the ground and is not labeled. The tiled ritual room with the large red figure is a fourth place, covered on bosses. Old Conan's portrait is a fifth, a dark hall of strange stone, covered on Conan.

Steam screenshot of the flooded hollow

What the demo called eras

The press demo walked through swamps, then a Pictish wilderness, then a medieval village with cultists and rats, and said difficulty rose from one era to the next. The swamp lines up with a store image. The wilderness and the village do not have their names printed on a screenshot this wiki is using. Treat them as the demo's setting labels. The writer also compared the room structure to Hades and Curse of the Dead Gods. That is a comparison, not a feature.

The hub

Between runs, the same article described a hub called the Nexus for meta progression and lore. The store does not use the name. Progression keeps that disagreement in one place. Stan, in the Q&A, was described as someone you cannot steal from in the current build, with a possible change later. He is on a store screenshot, so he exists in the marketing build. Whether he is in every release run is a fair thing to call unconfirmed only in the sense that the game is not out. The screenshot is real.

How places connect to a run

Door choices are the navigation the demo showed. Gold leads toward the merchant. A totem room feeds Combat Masteries. An artifact room feeds artifacts. Enemies change with the room. None of this is a fast-travel list.

Verdict: Learn the pyramid as a changing stack of rooms, use the flooded hollow and the Stan chamber as the two places the store has actually shown with a clear read, and treat Pictish wilderness and the medieval village as demo labels.

FAQ

Is the Black Pyramid a real Howard place?

The title is the game's. The store does not cite a story location and pin the map to it.

Can I revisit a room?

Unconfirmed. The labyrinth is said to change between journeys. Inside one run, backtracking is not described.

Is the merchant always Stan's room?

The screenshot shows both prompts in one chamber. A rule that they always share a room is unconfirmed.

Are there towns outside the pyramid?

Not in the official feature list. The demo's village was an era inside the run.

Sources: Steam store page for app 5367670, checked 14 Nov 2026; Games Farm and Grindstone Steam announcement, 11 Nov 2026; Official Steam store screenshots, checked 14 Nov 2026; Wccftech remote demo report and developer Q&A, 11 Nov 2026