Controls and controller support

Updated

Steam lists full controller support for Conan: The Black Pyramid, and it tags the page Gamepad Recommended. The same feature list includes Steam Input, DualShock, and DualSense. A complete keyboard and controller chart has not been published. What you can check today is that list, plus the prompts baked into the store screenshots.

Prompts visible on store screenshots

One screenshot, the portrait labeled Old Conan, puts a controller face button next to Skip. Another, the room with Stan, shows a mouse button for Next and the Esc key for Skip. So the marketing build already speaks both pad and keyboard, at least for dialogue. That is not a binding for attack, dodge, or parry. Those combat verbs are described in text on the store, not drawn as a key legend. The actions themselves are on the combat page: dodge, a timed parry, and an execution you choose to fire.

Store tags that are not a control scheme

The page also carries Camera Comfort, Custom Volume Controls, and Stereo Sound. Those are Steam feature labels. They mean the store is advertising comfort and audio options, not that a settings menu has been documented move by move. What each slider does is unconfirmed. Language coverage, which is separate from volume, is on the languages page. English is the only language with full audio on the store table.

How to think about the pad

Gamepad Recommended plus full controller support is a stronger signal than a community guess. It still does not say whether play is tighter on a pad or a mouse. The press demo described a parry, a dash, charged area attacks, and reflected projectiles. If those moves shipped as shown, a pad with triggers and a face-button parry would fit them, and so would a mouse. Until a bind screen exists, do not rebind around a leaked chart. There is not one on the store.

What to do before the playtest

If you request the playtest, have both a controller and a mouse available for the first session. The screenshots prove the UI can ask for either. Check system requirements for the GPU floor, because input hardware will not rescue a PC under the minimum. And if you are pairing up, co-op does not say whether both players must use the same device type.

Verdict: Plan on a gamepad being officially supported, and plan on keyboard prompts existing for menus. Do not memorize a bind list that has not been published.

FAQ

Does it support DualSense?

The Steam category list includes DualSense controller support and Steam Input. Adaptive-trigger behavior is unconfirmed.

Is there aim assist or a lock-on?

Unconfirmed. Nothing on the store page names either system.

Can I rebind keys?

Unconfirmed. Custom Volume Controls is a listed tag. A full rebind menu is not described.

Will Steam Deck count as the controller?

Deck verification is a separate question on the Steam Deck page. Controller support on Windows does not by itself verify the Deck.

Sources: Steam store page for app 5367670, checked 14 Nov 2026; Official Steam store screenshots, checked 14 Nov 2026