Dice and better loot

Updated

Dice are the official randomness lever. The Steam page says you collect them while you search the pyramid for the right items, and that they raise your chance of better loot. You can add more dice to the result and take the reward now, or save them for later when the stakes are higher. The announcement says the same thing in plainer words: spend them immediately for better loot, or hold them until things get ugly. The fact sheet lists dice next to Warrior Memories, artifacts, and Combat Masteries.

What a store screenshot adds

One official screenshot is a conversation with a creature labeled Stan, in a chamber that also shows a Merchant prompt. Stan's line is about a bone, a big or small number, and a happy or sad result. The line is paraphrased, not copied. The useful reading is that the marketing build already teaches the dice idea in character, with a bone as the prop, inside the merchant's room. That lines up with "spend dice to push a reward" better than it lines up with a combat combo. Stan himself is on the locations page.

Steam screenshot of Stan in the merchant chamber

What the demo counted

The press demo said dice go into a pool and a roll pushes reward rarity, and that the demo used three or four dice to land a legendary reward. Those counts are a demonstration, not a published formula. Do not build a calculator on three-or-four. The decision the store actually stresses is now versus later. Spending early smooths a weak Memory. Hoarding is for the layer where an artifact or a weapon has to be legendary or the run falls over. Bosses are the obvious "later," and the game has not printed a rule that dice are worth more in a boss room. That part is judgment.

Co-op and dice

The store says each co-op player earns individual rewards and keeps individual progression. A developer Q&A, asked directly whether dice and gold are separate, said the team does not have a final answer and that separate experiences are the current intention. Sources disagree in the soft way: the store copy is firm, the interview is not. Read co-op before you plan a shared pool. For a solo run the question does not matter.

Verdict: Spend dice when your current weapon is the reason you are dying. Save them when you are stable and a later reward can roll higher. Do not treat "three or four equals legendary" as a law. It is what one demo showed.

FAQ

Are the dice physical loot on the ground?

Unconfirmed. The screenshots do not label a die. Stan talks about a bone. The store just says you collect dice.

Can I lose them on death?

Unconfirmed. The store does not say. Artifacts were described by the demo as resetting each run. Dice might follow that, or they might be the meta currency. Wakestones are the named permanent currency. See progression.

Is there a legendary tier list of drops?

No names have been published, so there is no list to rank.

Should I spend them at the merchant?

The merchant is a gold room in the demo's route description. Dice are a separate roll. Nothing says the merchant consumes dice.

Sources: Steam store page for app 5367670, checked 14 Nov 2026; Games Farm and Grindstone Steam announcement, 11 Nov 2026; Grindstone fact sheet on Games Press, 11 Nov 2026; Official Steam store screenshots, checked 14 Nov 2026; Wccftech remote demo report and developer Q&A, 11 Nov 2026